
export uniform int width() { return programCount; }



float foo(uniform float &a) {
    a = 0;
}

export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
    float a = aFOO[programIndex];
    foo(b);
    RET[programIndex] = b;
}

export void result(uniform float RET[]) { RET[programIndex] = 0; }
