/*
  Copyright (c) 2010-2011, Intel Corporation
  All rights reserved.

  Redistribution and use in source and binary forms, with or without
  modification, are permitted provided that the following conditions are
  met:

    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.

    * Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.

    * Neither the name of Intel Corporation nor the names of its
      contributors may be used to endorse or promote products derived from
      this software without specific prior written permission.


   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
   IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
   TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
   PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
   OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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*/

/** @file ctx.h
    @brief Declaration of the FunctionEmitContext class
*/

#ifndef ISPC_CTX_H
#define ISPC_CTX_H 1

#include "ispc.h"
#include <map>
#include <llvm/InstrTypes.h>
#include <llvm/Instructions.h>
#include <llvm/Analysis/DIBuilder.h>
#include <llvm/Analysis/DebugInfo.h>

struct CFInfo;

/** FunctionEmitContext is one of the key classes in ispc; it is used to
    help with emitting the intermediate representation of a function during
    compilation.  It carries information the current program context during
    IR emission (e.g. the basic block into which instructions should be
    added; or, the current source file and line number, so debugging
    symbols can be correctly generated).  This class also provides a number
    of helper routines that are useful for code that emits IR.
 */
class FunctionEmitContext {
public:
    /** Create a new FunctionEmitContext.
        @param function     The Function object representing the function
        @param funSym       Symbol that corresponds to the function
        @param llvmFunction LLVM function in the current module that corresponds
                            to the function
        @param firstStmtPos Source file position of the first statement in the
                            function
     */
    FunctionEmitContext(Function *function, Symbol *funSym, 
                        llvm::Function *llvmFunction,
                        SourcePos firstStmtPos);
    ~FunctionEmitContext();

    /** Returns the Function * corresponding to the function that we're
        currently generating code for. */
    const Function *GetFunction() const;

    /** @name Current basic block management
        @{
     */
    /** Returns the current basic block pointer */ 
    llvm::BasicBlock *GetCurrentBasicBlock();
    
    /** Set the given llvm::BasicBlock to be the basic block to emit
        forthcoming instructions into. */
    void SetCurrentBasicBlock(llvm::BasicBlock *bblock);

    /** @name Mask management
        @{
     */
    /** Returns the mask value at entry to the current function. */ 
    llvm::Value *GetFunctionMask();

    /** Returns the mask value corresponding to "varying" control flow
        within the current function.  (i.e. this doesn't include the effect
        of the mask at function entry. */
    llvm::Value *GetInternalMask();

    /** Returns the complete current mask value--i.e. the logical AND of
        the function entry mask and the internal mask. */ 
    llvm::Value *GetFullMask();

    /** Returns a pointer to storage in memory that stores the current full
        mask. */
    llvm::Value *GetFullMaskPointer();

    /** Provides the value of the mask at function entry */
    void SetFunctionMask(llvm::Value *val);

    /** Sets the internal mask to a new value */
    void SetInternalMask(llvm::Value *val);

    /** Sets the internal mask to (oldMask & val) */
    void SetInternalMaskAnd(llvm::Value *oldMask, llvm::Value *val);

    /** Sets the internal mask to (oldMask & ~val) */
    void SetInternalMaskAndNot(llvm::Value *oldMask, llvm::Value *test);

    /** Emits a branch instruction to the basic block btrue if any of the
        lanes of current mask are on and bfalse if none are on. */
    void BranchIfMaskAny(llvm::BasicBlock *btrue, llvm::BasicBlock *bfalse);

    /** Emits a branch instruction to the basic block btrue if all of the
        lanes of current mask are on and bfalse if none are on. */
    void BranchIfMaskAll(llvm::BasicBlock *btrue, llvm::BasicBlock *bfalse);

    /** Emits a branch instruction to the basic block btrue if none of the
        lanes of current mask are on and bfalse if none are on. */
    void BranchIfMaskNone(llvm::BasicBlock *btrue, llvm::BasicBlock *bfalse);
    /** @} */

    /** @name Control flow management
        @{
    */
    /** Notifies the FunctionEmitContext that we're starting emission of an
        'if' statement with a uniform test.  */
    void StartUniformIf();

    /** Notifies the FunctionEmitContext that we're starting emission of an
        'if' statement with a varying test.  The value of the mask going
        into the 'if' statement is provided in the oldMask parameter. */
    void StartVaryingIf(llvm::Value *oldMask);

    /** Notifies the FunctionEmitConitext that we're done emitting the IR
        for an 'if' statement. */
    void EndIf();

    /** Notifies the FunctionEmitContext that we're starting to emit IR
        for a loop.  Basic blocks are provides for where 'break' and
        'continue' statements should jump to (if all running lanes want to
        break or continue), uniformControlFlow indicates whether the loop
        condition is 'uniform'. */
    void StartLoop(llvm::BasicBlock *breakTarget, llvm::BasicBlock *continueTarget, 
                   bool uniformControlFlow);

    /** Informs FunctionEmitContext of the value of the mask at the start
        of a loop body. */
    void SetLoopMask(llvm::Value *mask);

    /** Informs FunctionEmitContext that code generation for a loop is
        finished. */
    void EndLoop();

    /** Indicates that code generation for a 'foreach' or 'foreach_tiled'
        loop is about to start. */
    void StartForeach();
    void EndForeach();

    /** Emit code for a 'break' statement in a loop.  If doCoherenceCheck
        is true, then if we're in a 'varying' loop, code will be emitted to
        see if all of the lanes want to break, in which case a jump to the
        break target will be taken.  (For 'uniform' loops, the jump is
        always done). */
    void Break(bool doCoherenceCheck);

    /** Emit code for a 'continue' statement in a loop.  If
        doCoherenceCheck is true, then if we're in a 'varying' loop, code
        will be emitted to see if all of the lanes want to continue, in
        which case a jump to the continue target will be taken.  (For
        'uniform' loops, the jump is always done). */
    void Continue(bool doCoherenceCheck);

    /** This method is called by code emitting IR for a loop at the end of
        the loop body; it restores the lanes of the mask that executed a
        'continue' statement when going through the loop body in the
        previous iteration. */
    void RestoreContinuedLanes();

    /** Indicates that code generation for a "switch" statement is about to
        start.  isUniform indicates whether the "switch" value is uniform,
        and bbAfterSwitch gives the basic block immediately following the
        "switch" statement.  (For example, if the switch condition is
        uniform, we jump here upon executing a "break" statement.) */
    void StartSwitch(bool isUniform, llvm::BasicBlock *bbAfterSwitch);
    /** Indicates the end of code generation for a "switch" statement. */
    void EndSwitch();

    /** Emits code for a "switch" statement in the program.
        @param expr         Gives the value of the expression after the "switch"
        @param defaultBlock Basic block to execute for the "default" case.  This
                            should be NULL if there is no "default" label inside
                            the switch.
        @param caseBlocks   vector that stores the mapping from label values
                            after "case" statements to basic blocks corresponding
                            to the "case" labels.
        @param nextBlocks   For each basic block for a "case" or "default" 
                            label, this gives the basic block for the 
                            immediately-following "case" or "default" label (or
                            the basic block after the "switch" statement for the
                            last label.)
    */
    void SwitchInst(llvm::Value *expr, llvm::BasicBlock *defaultBlock,
                    const std::vector<std::pair<int, llvm::BasicBlock *> > &caseBlocks,
                    const std::map<llvm::BasicBlock *, llvm::BasicBlock *> &nextBlocks);

    /** Generates code for a "default" label after a "switch" statement.
        The checkMask parameter indicates whether additional code should be
        generated to check to see if the execution mask is all off after
        the default label (in which case a jump to the following label will
        be issued. */
    void EmitDefaultLabel(bool checkMask, SourcePos pos);

    /** Generates code for a "case" label after a "switch" statement.  See
        the documentation for EmitDefaultLabel() for discussion of the
        checkMask parameter. */
    void EmitCaseLabel(int value, bool checkMask, SourcePos pos);

    /** Returns the current number of nested levels of 'varying' control
        flow */
    int VaryingCFDepth() const;

    bool InForeachLoop() const;

    void SetContinueTarget(llvm::BasicBlock *bb) { continueTarget = bb; }

    /** Step through the code and find label statements; create a basic
        block for each one, so that subsequent calls to
        GetLabeledBasicBlock() return the corresponding basic block. */
    void InitializeLabelMap(Stmt *code);

    /** If there is a label in the function with the given name, return the
        new basic block that it starts. */
    llvm::BasicBlock *GetLabeledBasicBlock(const std::string &label);

    /** Called to generate code for 'return' statement; value is the
        expression in the return statement (if non-NULL), and
        doCoherenceCheck indicates whether instructions should be generated
        to see if all of the currently-running lanes have returned (if
        we're under varying control flow).  */
    void CurrentLanesReturned(Expr *value, bool doCoherenceCheck);
    /** @} */

    /** @name Small helper/utility routines
        @{ 
    */
    /** Given a boolean mask value of type LLVMTypes::MaskType, return an
        i1 value that indicates if any of the mask lanes are on. */
    llvm::Value *Any(llvm::Value *mask);

    /** Given a boolean mask value of type LLVMTypes::MaskType, return an
        i1 value that indicates if all of the mask lanes are on. */
    llvm::Value *All(llvm::Value *mask);

    /** Given a boolean mask value of type LLVMTypes::MaskType, return an
        i1 value that indicates if all of the mask lanes are off. */
    llvm::Value *None(llvm::Value *mask);

    /** Given a boolean mask value of type LLVMTypes::MaskType, return an
        i32 value wherein the i'th bit is on if and only if the i'th lane
        of the mask is on. */
    llvm::Value *LaneMask(llvm::Value *mask);

    /** Given two masks of type LLVMTypes::MaskType, return an i1 value
        that indicates whether the two masks are equal. */
    llvm::Value *MasksAllEqual(llvm::Value *mask1, llvm::Value *mask2);

    /** Given a string, create an anonymous global variable to hold its
        value and return the pointer to the string. */
    llvm::Value *GetStringPtr(const std::string &str);

    /** Create a new basic block with given name */
    llvm::BasicBlock *CreateBasicBlock(const char *name);

    /** Given a vector with element type i1, return a vector of type
        LLVMTypes::BoolVectorType.  This method handles the conversion for
        the targets where the bool vector element type is, for example,
        i32. */
    llvm::Value *I1VecToBoolVec(llvm::Value *b);

    /** If the user has asked to compile the program with instrumentation,
        this inserts a callback to the user-supplied instrumentation
        function at the current point in the code. */
    void AddInstrumentationPoint(const char *note);
    /** @} */

    /** @name Debugging support
        @{
    */
    /** Set the current source file position; subsequent emitted
        instructions will have this position associated with them if
        debugging information is being generated. */
    void SetDebugPos(SourcePos pos);

    SourcePos GetDebugPos() const;

    /** Adds debugging metadata to the given instruction.  If pos == NULL,
        use FunctionEmitContext::currentPos as the source file position for
        the instruction.  Similarly, if a DIScope is provided, it's used
        and otherwise the scope is found from a GetDIScope() call.  This
        takes a llvm::Value for the instruction rather than an
        llvm::Instruction for convenience; in calling code we often have
        Instructions stored using Value pointers; the code here returns
        silently if it's not actually given an instruction. */
    void AddDebugPos(llvm::Value *instruction, const SourcePos *pos = NULL, 
                     llvm::DIScope *scope = NULL);

    /** Inform the debugging information generation code that a new scope
        is starting in the source program. */
    void StartScope();

    /** Inform the debugging information generation code that the current
        scope is ending in the source program. */
    void EndScope();

    /** Returns the llvm::DIScope corresponding to the current program
        scope. */
    llvm::DIScope GetDIScope() const;

    /** Emits debugging information for the variable represented by
        sym.  */
    void EmitVariableDebugInfo(Symbol *sym);

    /** Emits debugging information for the function parameter represented
        by sym.  */
    void EmitFunctionParameterDebugInfo(Symbol *sym);
    /** @} */

    /** @name IR instruction emission
        @brief These methods generally closely correspond to LLVM IR
        instructions.  See the LLVM assembly language reference manual
        (http://llvm.org/docs/LangRef.html) and the LLVM doxygen documentaion
        (http://llvm.org/doxygen) for more information.  Here we will only
        document significant generalizations to the functionality of the 
        corresponding basic LLVM instructions.

        Beyond actually emitting the instruction, the implementations of
        these methods in FunctionEmitContext also handle adding debugging
        metadata if debugging symbols are enabled, adding the instructions
        to the current basic block, and handling generalizations like
        'varying' lvalues, arithmetic operations with VectorType operands,
        etc.
        @{
    */
    /** Emit the binary operator given by the inst parameter.  If
        llvm::Values corresponding to VectorTypes are given as operands,
        this also handles applying the given operation to the vector
        elements. */
    llvm::Value *BinaryOperator(llvm::Instruction::BinaryOps inst,
                                llvm::Value *v0, llvm::Value *v1, 
                                const char *name = NULL);

    /** Emit the "not" operator.  Like BinaryOperator(), this also handles
        a VectorType-based operand. */
    llvm::Value *NotOperator(llvm::Value *v, const char *name = NULL);

    /** Emit a comparison instruction.  If the operands are VectorTypes,
        then a value for the corresponding boolean VectorType is
        returned. */
    llvm::Value *CmpInst(llvm::Instruction::OtherOps inst, 
                         llvm::CmpInst::Predicate pred,
                         llvm::Value *v0, llvm::Value *v1, const char *name = NULL);

    /** Given a scalar value, return a vector of the same type (or an
        array, for pointer types). */
    llvm::Value *SmearUniform(llvm::Value *value, const char *name = NULL);

    llvm::Value *BitCastInst(llvm::Value *value, LLVM_TYPE_CONST llvm::Type *type,
                             const char *name = NULL);
    llvm::Value *PtrToIntInst(llvm::Value *value, const char *name = NULL);
    llvm::Value *PtrToIntInst(llvm::Value *value, LLVM_TYPE_CONST llvm::Type *type,
                              const char *name = NULL);
    llvm::Value *IntToPtrInst(llvm::Value *value, LLVM_TYPE_CONST llvm::Type *type,
                              const char *name = NULL);

    llvm::Instruction *TruncInst(llvm::Value *value, LLVM_TYPE_CONST llvm::Type *type,
                                 const char *name = NULL);
    llvm::Instruction *CastInst(llvm::Instruction::CastOps op, llvm::Value *value,
                                LLVM_TYPE_CONST llvm::Type *type, const char *name = NULL);
    llvm::Instruction *FPCastInst(llvm::Value *value, LLVM_TYPE_CONST llvm::Type *type, 
                                  const char *name = NULL);
    llvm::Instruction *SExtInst(llvm::Value *value, LLVM_TYPE_CONST llvm::Type *type, 
                                const char *name = NULL);
    llvm::Instruction *ZExtInst(llvm::Value *value, LLVM_TYPE_CONST llvm::Type *type, 
                                const char *name = NULL);

    /** These GEP methods are generalizations of the standard ones in LLVM;
        they support both uniform and varying basePtr values as well as
        uniform and varying index values (arrays of indices).  Varying base
        pointers are expected to come in as vectors of i32/i64 (depending
        on the target), since LLVM doesn't currently support vectors of
        pointers.  The underlying type of the base pointer must be provided
        via the ptrType parameter */
    llvm::Value *GetElementPtrInst(llvm::Value *basePtr, llvm::Value *index,
                                   const Type *ptrType, const char *name = NULL);
    llvm::Value *GetElementPtrInst(llvm::Value *basePtr, llvm::Value *index0,
                                   llvm::Value *index1, const Type *ptrType,
                                   const char *name = NULL);

    /** This method returns a new pointer that represents offsetting the
        given base pointer to point at the given element number of the
        structure type that the base pointer points to.  (The provided
        pointer must be a pointer to a structure type.  The ptrType gives
        the type of the pointer, though it may be NULL if the base pointer
        is uniform. */
    llvm::Value *AddElementOffset(llvm::Value *basePtr, int elementNum,
                                  const Type *ptrType, const char *name = NULL);

    /** Load from the memory location(s) given by lvalue, using the given
        mask.  The lvalue may be varying, in which case this corresponds to
        a gather from the multiple memory locations given by the array of
        pointer values given by the lvalue.  If the lvalue is not varying,
        then both the mask pointer and the type pointer may be NULL. */
    llvm::Value *LoadInst(llvm::Value *ptr, llvm::Value *mask,
                          const Type *ptrType, const char *name = NULL);

    llvm::Value *LoadInst(llvm::Value *ptr, const char *name = NULL);

    /** Emits an alloca instruction to allocate stack storage for the given
        type.  If a non-zero alignment is specified, the object is also
        allocated at the given alignment.  By default, the alloca
        instruction is added at the start of the function in the entry
        basic block; if it should be added to the current basic block, then
        the atEntryBlock parameter should be false. */ 
    llvm::Value *AllocaInst(LLVM_TYPE_CONST llvm::Type *llvmType, 
                            const char *name = NULL, int align = 0, 
                            bool atEntryBlock = true);

    /** Standard store instruction; for this variant, the lvalue must be a
        single pointer, not a varying lvalue. */
    void StoreInst(llvm::Value *value, llvm::Value *ptr);

    /** In this variant of StoreInst(), the lvalue may be varying.  If so,
        this corresponds to a scatter.  Whether the lvalue is uniform of
        varying, the given storeMask is used to mask the stores so that
        they only execute for the active program instances. */
    void StoreInst(llvm::Value *value, llvm::Value *ptr,
                   llvm::Value *storeMask, const Type *ptrType);

    void BranchInst(llvm::BasicBlock *block);
    void BranchInst(llvm::BasicBlock *trueBlock, llvm::BasicBlock *falseBlock,
                    llvm::Value *test);

    /** This convenience method maps to an llvm::ExtractElementInst if the
        given value is a llvm::VectorType, and to an llvm::ExtractValueInst
        otherwise. */
    llvm::Value *ExtractInst(llvm::Value *v, int elt, const char *name = NULL);

    /** This convenience method maps to an llvm::InsertElementInst if the
        given value is a llvm::VectorType, and to an llvm::InsertValueInst
        otherwise. */
    llvm::Value *InsertInst(llvm::Value *v, llvm::Value *eltVal, int elt, 
                            const char *name = NULL);

    llvm::PHINode *PhiNode(LLVM_TYPE_CONST llvm::Type *type, int count, 
                           const char *name = NULL);
    llvm::Instruction *SelectInst(llvm::Value *test, llvm::Value *val0,
                                  llvm::Value *val1, const char *name = NULL);

    /** Emits IR to do a function call with the given arguments.  If the
        function type is a varying function pointer type, its full type
        must be provided in funcType.  funcType can be NULL if func is a
        uniform function pointer. */
    llvm::Value *CallInst(llvm::Value *func, const FunctionType *funcType,
                          const std::vector<llvm::Value *> &args,
                          const char *name = NULL);

    /** This is a convenience method that issues a call instruction to a
        function that takes just a single argument. */
    llvm::Value *CallInst(llvm::Value *func, const FunctionType *funcType,
                          llvm::Value *arg, const char *name = NULL);

    /** This is a convenience method that issues a call instruction to a
        function that takes two arguments. */
    llvm::Value *CallInst(llvm::Value *func, const FunctionType *funcType,
                          llvm::Value *arg0, llvm::Value *arg1,
                          const char *name = NULL);

    /** Launch an asynchronous task to run the given function, passing it
        he given argument values. */
    llvm::Value *LaunchInst(llvm::Value *callee, 
                            std::vector<llvm::Value *> &argVals,
                            llvm::Value *launchCount);

    void SyncInst();

    llvm::Instruction *ReturnInst();
    /** @} */

private:
    /** Pointer to the Function for which we're currently generating code. */
    Function *function;

    /** LLVM function representation for the current function. */
    llvm::Function *llvmFunction;

    /** The basic block into which we add any alloca instructions that need
        to go at the very start of the function. */
    llvm::BasicBlock *allocaBlock;

    /** The current basic block into which we're emitting new
        instructions */
    llvm::BasicBlock *bblock;

    /** Pointer to stack-allocated memory that stores the current value of
        the full program mask. */
    llvm::Value *fullMaskPointer;

    /** Pointer to stack-allocated memory that stores the current value of
        the program mask representing varying control flow within the
        function. */
    llvm::Value *internalMaskPointer;

    /** Value of the program mask when the function starts execution.  */
    llvm::Value *functionMaskValue;

    /** Current source file position; if debugging information is being
        generated, this position is used to set file/line information for
        instructions. */
    SourcePos currentPos;

    /** Source file position where the function definition started.  Used
        for error messages and debugging symbols. */
    SourcePos funcStartPos;

    /** If currently in a loop body, the value of the mask at the start of
        the loop. */
    llvm::Value *loopMask;

    /** If currently in a loop body or switch statement, this is a pointer
        to memory to store a mask value that represents which of the lanes
        have executed a 'break' statement.  If we're not in a loop body or
        switch, this should be NULL. */
    llvm::Value *breakLanesPtr;

    /** Similar to breakLanesPtr, if we're inside a loop, this is a pointer
        to memory to record which of the program instances have executed a
        'continue' statement. */
    llvm::Value *continueLanesPtr;

    /** If we're inside a loop or switch statement, this gives the basic
        block immediately after the current loop or switch, which we will
        jump to if all of the lanes have executed a break statement or are
        otherwise done with it. */
    llvm::BasicBlock *breakTarget;

    /** If we're inside a loop, this gives the block to jump to if all of
        the running lanes have executed a 'continue' statement. */
    llvm::BasicBlock *continueTarget;

    /** @name Switch statement state

        These variables store various state that's active when we're
        generating code for a switch statement.  They should all be NULL
        outside of a switch.
        @{
    */

    /** The value of the expression used to determine which case in the
        statements after the switch to execute. */
    llvm::Value *switchExpr;

    /** Map from case label numbers to the basic block that will hold code
        for that case. */
    const std::vector<std::pair<int, llvm::BasicBlock *> > *caseBlocks;

    /** The basic block of code to run for the "default" label in the
        switch statement. */
    llvm::BasicBlock *defaultBlock;

    /** For each basic block for the code for cases (and the default label,
        if present), this map gives the basic block for the immediately
        following case/default label. */
    const std::map<llvm::BasicBlock *, llvm::BasicBlock *> *nextBlocks;

    /** Records whether the switch condition was uniform; this is a
        distinct notion from whether the switch represents uniform or
        varying control flow; we may have varying control flow from a
        uniform switch condition if there is a 'break' inside the switch
        that's under varying control flow. */
    bool switchConditionWasUniform;
    /** @} */

    /** A pointer to memory that records which of the program instances
        have executed a 'return' statement (and are thus really truly done
        running any more instructions in this functions. */
    llvm::Value *returnedLanesPtr;

    /** A pointer to memory to store the return value for the function.
        Since difference program instances may execute 'return' statements
        at different times, we need to accumulate the return values as they
        come in until we return for real. */
    llvm::Value *returnValuePtr;

    /** The CFInfo structure records information about a nesting level of
        control flow.  This vector lets us see what control flow is going
        around outside the current position in the function being
        emitted. */
    std::vector<CFInfo *> controlFlowInfo;

    /** DIFile object corresponding to the source file where the current
        function was defined (used for debugging info0. */
    llvm::DIFile diFile;

    /** DISubprogram corresponding to this function (used for debugging
        info). */
    llvm::DISubprogram diFunction;

    /** These correspond to the current set of nested scopes in the
        function. */
    std::vector<llvm::DILexicalBlock> debugScopes;

    /** True if a 'launch' statement has been encountered in the function. */
    bool launchedTasks;

    /** This is a pointer to a void * that is passed to the ISPCLaunch(),
        ISPCAlloc(), and ISPCSync() routines as a handle to the group ot
        tasks launched from the current function. */
    llvm::Value *launchGroupHandlePtr;

    std::map<std::string, llvm::BasicBlock *> labelMap;

    static bool initLabelBBlocks(ASTNode *node, void *data);

    llvm::Value *pointerVectorToVoidPointers(llvm::Value *value);
    static void addGSMetadata(llvm::Value *inst, SourcePos pos);
    bool ifsInCFAllUniform(int cfType) const;
    void jumpIfAllLoopLanesAreDone(llvm::BasicBlock *target);
    llvm::Value *emitGatherCallback(llvm::Value *lvalue, llvm::Value *retPtr);

    llvm::Value *applyVaryingGEP(llvm::Value *basePtr, llvm::Value *index, 
                                 const Type *ptrType);

    void restoreMaskGivenReturns(llvm::Value *oldMask);
    void addSwitchMaskCheck(llvm::Value *mask);
    bool inSwitchStatement() const;
    llvm::Value *getMaskAtSwitchEntry();

    CFInfo *popCFState();

    void scatter(llvm::Value *value, llvm::Value *ptr, const Type *ptrType, 
                 llvm::Value *mask);
    void maskedStore(llvm::Value *value, llvm::Value *ptr, const Type *ptrType,
                     llvm::Value *mask);
    llvm::Value *gather(llvm::Value *ptr, const Type *ptrType, llvm::Value *mask,
                        const char *name);
    llvm::Value *addVaryingOffsetsIfNeeded(llvm::Value *ptr, const Type *ptrType);
};

#endif // ISPC_CTX_H
