
export uniform int width() { return programCount; }


export void f_v(uniform float RET[]) {
    float<3> a = {1,2,3};
    float<2> b = a.xy - a.uv;

    RET[programIndex] = b.x + 2*b.y;
}


export void result(uniform float RET[]) {
    RET[programIndex] = 0;
}
