523 lines
14 KiB
JavaScript
523 lines
14 KiB
JavaScript
(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
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var ByteStream = function (byte_array) {
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console.log("Instance created.");
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this.byte_array = byte_array;
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this.index = 0;
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};
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ByteStream.prototype.get_u1 = function() {
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var result = this.byte_array[this.index];
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this.index += 1;
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return result;
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}
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ByteStream.prototype.get_u2 = function() {
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var high = this.get_u1();
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var low = this.get_u1();
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return (high << 8) + low;
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}
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ByteStream.prototype.get_u4 = function() {
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var high = this.get_u2();
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var low = this.get_u2();
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return (high * 0x10000) + low;
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}
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ByteStream.prototype.get_i4 = function() {
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var unsigned_val = this.get_u4();
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var sign_mult = (unsigned_val & 0x80000000) ? -1 : 1;
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return (unsigned_val & 0x7FFFFFFF) * sign_mult;
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}
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ByteStream.prototype.get_bytes = function(n) {
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var result = [];
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for (var i = 0; i < n; i++) {
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result.push(this.get_u1());
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}
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return result;
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}
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exports.ByteStream = ByteStream;
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},{}],2:[function(require,module,exports){
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fs = require("fs");
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byte_stream = require("./byte-stream");
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// This is a simple, kinda hacky bytecode parser for .bc0 files
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// Now takes in raw bytecode
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function getBytes(data) {
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/*
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var data = fs.readFileSync(filename);
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if (data == null) {
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if (err["code"] === "ENOENT")
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console.log("Error: file " + filename + " does not exist.");
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else
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console.log("Error: " + err);
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return;
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}
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*/
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// Data contains our file, but we want it as a string
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var string_data = data.toString();
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console.log(string_data);
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// Strip all the comments for easier parsing
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var without_comments = string_data.replace(new RegExp("#.*", "gi"), "");
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// Each byte should now be a pair of two hex digits.
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// Put all these in an array.
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var bytes = [];
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without_comments.replace(
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new RegExp("([0123456789ABCDEF][0123456789ABCDEF])", "gi"),
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function(next_byte) {
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bytes.push(parseInt(next_byte, 16));
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});
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// We now have an array of bytes. That's probably everything we need, right?
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console.log(bytes);
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return bytes;
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}
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var FunctionInfo = function (stream) {
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this.num_args = stream.get_u2();
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this.num_vars = stream.get_u2();
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this.code_length = stream.get_u2();
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this.code = stream.get_bytes(this.code_length);
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}
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var NativeInfo = function (stream) {
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this.num_args = stream.get_u2();
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this.function_table_index = stream.get_u2();
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}
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var Bc0File = function (filename) {
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var file = getBytes(filename);
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var stream = new byte_stream.ByteStream(file);
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var magic = stream.get_u4();
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if (magic != 0xc0c0ffee) {
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console.log("Error - file is not a c0 bytecode file");
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return null;
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}
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// I don't know that we need this, but here it is
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this.version_arch = stream.get_u2();
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this.int_count = stream.get_u2();
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this.int_pool = [];
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for (var i = 0; i < this.int_count; i++) {
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this.int_pool[i] = stream.get_i4();
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}
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this.string_count = stream.get_u2();
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this.string_pool = [];
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var current_string = "";
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for (var i = 0; i < this.string_count; i++) {
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var c = stream.get_u1();
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if (c == 0) {
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this.string_pool.push(current_string);
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current_string = "";
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} else {
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current_string += String.fromCharCode(c);
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}
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}
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this.function_count = stream.get_u2();
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this.function_pool = [];
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for (var i = 0; i < this.function_count; i++) {
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this.function_pool.push(new FunctionInfo(stream));
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}
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this.native_count = stream.get_u2();
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this.native_pool = [];
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for (var i = 0; i < this.native_count; i++) {
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this.native_pool.push(new NativeInfo(stream));
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}
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}
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function parse(filename) {
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return new Bc0File(filename);
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}
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exports.getBytes = getBytes;
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exports.parse = parse;
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},{"./byte-stream":1,"fs":6}],3:[function(require,module,exports){
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op = require("./opcodes");
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var ProgramState = function(parsed_file) {
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var main_function = parsed_file.function_pool[0];
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this.stack = []
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this.pc = 0;
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this.program = main_function.code;
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this.variables = [];
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for (var i = 0; i < main_function.num_vars; i++)
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variables.push(0);
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this.file = parsed_file;
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}
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ProgramState.prototype.doIf = function(shouldJump) {
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if (shouldJump) {
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var address_offset = (this.program[this.pc+1] * 0x1000) +
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this.program[this.pc+2];
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this.pc += address_offset;
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} else {
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this.pc += 3;
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}
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}
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ProgramState.prototype.step = function() {
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console.log("Running opcode " + op.lookup_table[this.program[this.pc]]);
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switch (this.program[this.pc]) {
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// Stack manipulation
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case op.POP:
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this.pc++;
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this.stack.pop();
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break;
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case op.DUP:
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this.pc++;
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var v = this.stack.pop();
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this.stack.push(v);
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this.stack.push(v);
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break;
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case op.SWAP:
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this.pc++;
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var v1 = this.stack.pop();
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var v2 = this.stack.pop();
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this.stack.push(v1);
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this.stack.push(v2);
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break;
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case op.BIPUSH:
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this.pc += 2;
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var val = this.program[this.pc-1];
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// Do sign extension if necessary
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if (val & 0x80 != 0)
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val = -0x80 + (val & 0x7F);
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this.stack.push(val);
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break;
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// Returning from a function
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case op.RETURN:
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var retVal = this.stack.pop();
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throw retVal;
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// Arithmetic
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case op.IADD:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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console.log("Adding " + x + " and " + y);
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this.stack.push((x+y) % 0x100000000);
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break;
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case op.ISUB:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push((x-y) % 0x100000000);
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break;
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case op.IMUL:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push((x*y) % 0x100000000);
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break;
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case op.IDIV:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y == 0) c0_arith_error("Divide by zero");
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if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
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// This does int division.
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// As I understand it, the ~~ is treated as the identity on integers
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// which forces the type to int, not float
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this.stack.push(~~(x/y));
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break;
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case op.IREM:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y == 0) c0_arith_error("Divide by zero");
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if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
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this.stack.push(x%y);
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break;
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case op.IAND:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push(x&y);
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break;
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case op.IOR:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push(x|y);
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break;
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case op.IXOR:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push(x^y);
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break;
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case op.ISHL:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
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this.stack.push(x<<y);
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break;
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case op.ISHR:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
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this.stack.push(x>>y);
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break;
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// Operations on local variables
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case op.VLOAD:
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this.pc += 2;
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var index = this.program[this.pc-1];
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this.stack.push(this.variables[index]);
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break;
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case op.VSTORE:
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this.pc += 2;
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var index = this.program[this.pc-1];
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this.variables[index] = this.stack.pop();
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break;
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case op.ACONST_NULL:
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this.pc++;
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this.stack.push(0);
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break;
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case op.ILDC:
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this.pc += 3;
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var c1 = this.program[this.pc-2];
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var c2 = this.program[this.pc-1];
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var index = (c1 * 0x1000) + c2;
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this.stack.push(this.file.int_pool[index]);
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break;
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case op.ALDC:
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console.log("Error: I don't know how to handle ALDC yet");
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throw "Error - can't handle ALDC";
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// Control flow
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case op.NOP:
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this.pc++;
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break;
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case op.IF_CMPEQ:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y == x);
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break;
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case op.IF_CMPNE:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y != x);
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break;
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case op.IF_CMPLT:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y > x);
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break;
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case op.IF_CMPGE:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y <= x);
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break;
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case op.IF_CMPGT:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y < x);
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break;
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case op.IF_CMPLE:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y >= x);
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break;
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case op.GOTO:
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this.doIf(true);
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break;
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case op.ATHROW:
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this.pc++;
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c0_user_error(this.stack.pop());
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break;
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case op.ASSERT:
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this.pc++;
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var a = this.stack.pop();
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if (this.stack.pop() == 0)
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c0_assertion_failure(a);
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break;
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default:
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console.log("Error: Unknown opcode\n");
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throw "Error - unknown opcode";
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}
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return false;
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}
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// Takes in a parsed .bc0 file and runs it
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function execute(f) {
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console.log("Beginning execution of file " + f);
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var state = new ProgramState(f);
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while (true) {
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// I'm not sure how to structure this control flow yet,
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// so if anyone has a better idea, let me know
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try {
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state.step();
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} catch (val) {
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return val;
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}
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// if (at_breakpoint) {
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// save state (maybe in a global in this file?)
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// return;
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// }
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}
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}
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exports.execute = execute;
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// opcode definitions
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},{"./opcodes":5}],4:[function(require,module,exports){
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parser = require("./bytecode-parser");
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c0vm = require("./c0vm.js");
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// console.log("Reading in sample bytecode file:");
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// console.log(parser.getBytes("../test/test.bc0"));
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// console.log("That was the sample bytecode file" +
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// " -- it probably took up your whole terminal screen.");
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// var file = parser.parse("../test/test.bc0");
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// console.log(file);
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// console.log(file.function_pool[0].code);
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$("#run").click(function() {
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var input = $("#bytecode").html().replace(/(\r\n|\n|\r)/gm,"");
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var file = parser.parse($("#bytecode").text());
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$("#output").text(c0vm.execute(file));
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});
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},{"./bytecode-parser":2,"./c0vm.js":3}],5:[function(require,module,exports){
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/* arithmetic operations */
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exports.IADD = 0x60;
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exports.IAND = 0x7E;
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exports.IDIV = 0x6C;
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exports.IMUL = 0x68;
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exports.IOR = 0x80;
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exports.IREM = 0x70;
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exports.ISHL = 0x78;
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exports.ISHR = 0x7A;
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exports.ISUB = 0x64;
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exports.IXOR = 0x82;
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/* stack operations */
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exports.DUP = 0x59;
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exports.POP = 0x57;
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exports.SWAP = 0x5F;
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/* memory allocation */
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exports.NEWARRAY = 0xBC;
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exports.ARRAYLENGTH = 0xBE;
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exports.NEW = 0xBB;
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/* memory access */
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exports.AADDF = 0x62;
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exports.AADDS = 0x63;
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exports.IMLOAD = 0x2E;
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exports.AMLOAD = 0x2F;
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exports.IMSTORE = 0x4E;
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exports.AMSTORE = 0x4F;
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exports.CMLOAD = 0x34;
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exports.CMSTORE = 0x55;
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/* local variables */
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exports.VLOAD = 0x15;
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exports.VSTORE = 0x36;
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/* constants */
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exports.ACONST_NULL = 0x01;
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exports.BIPUSH = 0x10;
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exports.ILDC = 0x13;
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exports.ALDC = 0x14;
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/* control flow */
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exports.NOP = 0x00;
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exports.IF_CMPEQ = 0x9F;
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exports.IF_CMPNE = 0xA0;
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exports.IF_ICMPLT = 0xA1;
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exports.IF_ICMPGE = 0xA2;
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exports.IF_ICMPGT = 0xA3;
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exports.IF_ICMPLE = 0xA4;
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exports.GOTO = 0xA7;
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exports.ATHROW = 0xBF;
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exports.ASSERT = 0xCF;
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/* function calls and returns */
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exports.INVOKESTATIC = 0xB8;
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exports.INVOKENATIVE = 0xB7;
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exports.RETURN = 0xB0
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exports.lookup_table = {
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0x60: "IADD",
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0x7E: "IAND",
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0x6C: "IDIV",
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0x68: "IMUL",
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0x80: "IOR",
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0x70: "IREM",
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0x78: "ISHL",
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0x7A: "ISHR",
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0x64: "ISUB",
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0x82: "IXOR",
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0x59: "DUP",
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0x57: "POP",
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0x5F: "SWAP",
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0xBC: "NEWARRAY",
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0xBE: "ARRAYLENGTH",
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0xBB: "NEW",
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0x62: "AADDF",
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0x63: "AADDS",
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0x2E: "IMLOAD",
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0x2F: "AMLOAD",
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0x4E: "IMSTORE",
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0x4F: "AMSTORE",
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0x34: "CMLOAD",
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0x55: "CMSTORE",
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0x15: "VLOAD",
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0x36: "VSTORE",
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0x01: "ACONST",
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0x10: "BIPUSH",
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0x13: "ILDC",
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0x14: "ALDC",
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0x00: "NOP",
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0x9F: "IF",
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0xA0: "IF",
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0xA1: "IF",
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0xA2: "IF",
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0xA3: "IF",
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0xA4: "IF",
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0xA7: "GOTO",
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0xBF: "ATHROW",
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0xCF: "ASSERT",
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0xB8: "INVOKESTATIC",
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0xB7: "INVOKENATIVE",
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0xB0: "RETURN"
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};
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},{}],6:[function(require,module,exports){
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},{}]},{},[3,2,1,5,4]);
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